Siha wrote:
The recent beta build moves Sheathe of Light down to Tier 9 in the Ret tree, requiring 40 points in the Retribution tree to get it.
Now there's a change I hope doesn't stick. It'd be so nice to have more than one spec option - but apparently Blizzard disagrees.
Edit: and here's another nerf for you: "Holy Guidance (Tier 8 ) now increases spell power by 4/8/12/16/20% of your intellect. (Previously was 7/14/21/28/35%)".
http://www.mmo-champion.com/index.php?topic=15605.0I'm not really sure the Sheath of Light vs. Beacon of Light would have been much of a choice, especially after the Holy Guidance nerf. Many Paladins already considered the higher tiers of Holy to be fairly weak and unappealing compared to the lower tiers of Retribution, and in light of the change to Holy Guidance, I think Sheath of Light builds would have become the standard.
I'm having a very difficult time understanding Blizzard's statements of how talents are given budgets, similar to items. I mean, let's compare Sheath of Light to Holy Guidance, shall we?
Holy Guidance (Tier 8 Holy) — 5 points
Increases your Spell Power by 4/8/12/16/20% of your Intellect.
Sheath of Light (Tier 9 Retribution) — 3 points
Increases your Spell Power by an amount equal to 10/20/30% of your Attack Power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.
- Sheath of Light is one tier higher in Retribution than Holy Guidance is in Holy.
- Sheath of Light costs 2 fewer talent points than Holy Guidance.
- Sheath of Light effectively converts 60% of your Strength to Spell Power whereas Holy Guidance has 1/3 that effect and is based on your Intellect.
- Since Sheath of Light works on Attack Power, and not Strength directly, the amount of Spell Power gained is actually greater than 60% of your total Strength.
- Sheath of Light has the additional HoT portion, whereas Holy Guidance has nothing extra.
I wanted to see how absurd the comparison was, so I decided to test it in the beta. In
healing gear, my stats were the following:
Talent Spec: Untalented | Holy | Retribution
Health: 8797 | 8797 | 8797
Mana: 9708 | 10743 | 9708
Strength: 126 | 126 | 144
Agility: 77 | 77 | 77
Stamina: 530 | 530 | 530
Intellect: 469 | 538 | 469
Spirit: 93 | 93 | 93
Armor: 14443 | 14443 | 14443
Attack Power: 442 | 442 | 478
Melee Haste (not displayed on character sheet): 0% | 0% | 3%
DPS: 72.9 | ? | 81.7
Crit Chance (Melee): 15.08% | 15.08% | 22.08%
Spell Power: 894 | 1001 (1082 healing)* | 1037
Spell Haste (not displayed on character sheet): 0% | 0% | 3%
Crit Chance (Holy Spell): 20.52% | 26.38% (32.38% HL/HS) | 27.52%
*: This discrepancy is caused by Holy Guidance increasing "Bonus Damage" stat by 20% of my total Intellect and my "Bonus Healing" stat by 35% of my total Intellect. I am going to assume the tooltip is correct and that the 35% of Intellect -> healing is an unintentional bug, so as to better fuel my outrage.
None of the above include any proc-based effects. Just basic stats displayed on the character sheet (except for Haste, which isn't displayed because my rating still equals 0).
What is lost going from Holy -> Retribution in healing gear?
1035 mana
69 Intellect
4.86% Spell Crit Chance on Holy Light
What is gained by going from Holy -> Retribution in healing gear?
18 Strength
36 Attack Power
3% Haste (both Melee Haste and Spell Haste)
7% Crit Chance (Melee)
1.14% Crit Chance on all spells except Holy Light
36 Spell Power
That's right. I
gain Spell Power,
in my Healing gear, by switching to Retribution. Does anyone else think that that is totally and completely wrong?