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 Post subject: Pally Stats for Heroic Healing
PostPosted: Mon Jul 28, 2008 12:12 pm 
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Sapling

Joined: Mon Jul 28, 2008 12:02 pm
Posts: 2
I've tried seaching the interwebs and I've gotten conflicting answers. So I figure this would be the best place to pose this question. About what stats should a pally be if they want to start healing Heroics and which dungeon should they start out in?

I'm a late bloomer (took an extended break from the game and only hit 70 about 3 weeks ago) so I'm lagging behind my guildmates by quite a margin (They are currently raiding SSC and TK). I'm doing my best to catch up so I can help my guild, but I haven't had many (ok 1) opportunites to run Kara, and I'm wondering if I can start running heroics to help my gear, if only a little.

I'm currently at 1300 +healing, 9k mana, about 15% crit, and around 200 mp5. I have a chest piece from SSC when I my guild let me go with them (which I thought was pretty awesome :D ) so I'm good there. At this point I think I've gotten all I can from the regular dungeons and I don't really know where to go from there.

Any suggestions?


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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Mon Jul 28, 2008 12:23 pm 
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Heal Master!
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Joined: Wed Jul 16, 2008 1:41 pm
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Location: Alabameee [Malfurion US]
I actually think that at your current point, you may be just fine to be healing heroics. The only difficulties are for Paladins being able to heal in group damage situations. Though you have a very nice amount of MP5, and with buffs can have decent mana pool (Draenic Wisdom elixers do the trick, and they're cheap).

Though you are good for heroics, you are really nicely set for Kara as well, which would be great if you had more opportunities.

An easy place to start, would actually try to single-heal REGULAR Magister's Terrace. Those mobs hit almost as hard as regular Heroic trash, plus it'll get you acclimated with the group damage healing tactics.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Mon Jul 28, 2008 12:54 pm 
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Sapling

Joined: Mon Jul 28, 2008 12:02 pm
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Thanks for the input!

I've been to MgT once and healed the group up to the PVP Boss (we didn't have enough CC to get past it). I thought I did well, There where a couple of moment of OHCRAPOHCRAPOHCRAP during the bosses, but that was mainly due to group damage, which they like to do in spades. And as you said, that isn't our specialty. I'm glad to know I'm on the right track. :D


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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Mon Jul 28, 2008 6:54 pm 
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Healer-At-Arms

Joined: Sun Jul 13, 2008 8:52 pm
Posts: 18
Its all about the group/gear.

OP tank = Happy
OP DPS = Happy
Poor DPS = Sad
High Spash Damage = Sad

I am sure you get the point.

Heroic UB is a good one for single target healing.

You need to sort out favourite and optimal class make up until you/group outgear the instances.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Tue Jul 29, 2008 1:39 am 
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Joined: Fri Jul 11, 2008 1:33 am
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Location: Switzerland
Start on the easy ones first too see if you're ready. Mechanar, UB, and Mana Tombs are a great place to start. And try and join your guild for kara to get those badges flowing. 1300 healing is absolutely adequate for kara especially if your guild mates are geared for T5 content.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 01, 2008 10:37 am 
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Healer-At-Arms

Joined: Mon Jul 14, 2008 10:02 am
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You should be fine for just about anything except heroic MgT. In a good group (T4-T5 geared) you will be fine (though probably carried) in kara. More than likely anything past a couple of bosses in ZA will be difficult at best.

Also, I am doubting your mp5 number, is that number while casting?


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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Thu Aug 07, 2008 11:55 pm 
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Healer-At-Arms

Joined: Thu Aug 07, 2008 10:31 am
Posts: 21
Well, the best places I've found for badge runs are UB, SP, Mech, Botanica, and Ramps when I was starting out - I had a tank friend who levelled at the same time as I did, so all we needed was halfway decent dps-ers. Stats-wise, I don't think I can give you a exact amount - some people shouldn't be running heroics, even at 1800+ healing, but then again, stupidity is no excuse.

Basically, take a look at your own gear; if you're more than 60% in blues or more, go for it. The above set of 5 heroics should give you 18 (or 20, if one of them's the daily) badges, and you'd be on your way to getting 1-2 new pieces of badgeloot weekly. Besides, gear is normally only half the fight, I've seen friends alts in greens, suppossed to be carried through kara, outdps/heal pugs who are fully-epicced.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 08, 2008 8:46 am 
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Journeyman Healer
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Joined: Sat Aug 02, 2008 1:35 pm
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semaj wrote:
You should be fine for just about anything except heroic MgT. In a good group (T4-T5 geared) you will be fine (though probably carried) in kara. More than likely anything past a couple of bosses in ZA will be difficult at best.

Also, I am doubting your mp5 number, is that number while casting?


I agree with this, down to the doubting of 200 mp5.

I'm using dual mp5 trinkets in T5/T6 gear, and I only scrape 200 with BoWisdom.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Thu Aug 21, 2008 8:16 pm 
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Sapling

Joined: Wed Jul 30, 2008 8:58 pm
Posts: 5
Didnt want to start a new topic since my question is related to heroics.

It seems that Heroic MgT is a challenge for pallies. Is this true becos of the AOE that boss 1 and 2 inflicts?

I am shave about +2000 bonus heals with about 200mp5 and 10K of int. Would this be enough for MgT?

Any advice to note cause I am eyeing on that chest piece drop by boss 2 and the tanking trinket from the PVP boss.

Thanks


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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 22, 2008 6:51 am 
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Heal Master!
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Location: Alabameee [Malfurion US]
Mebius, I think that you'd be pretty good to go stat-wise. As long as you prioritize your heals. Because of the group damage, basically you and the tank are on the top of your list (kind of like usual) for heals. Take full advantage of your nice MP5, and use Holy Shock whenever possible, on your other party members as well, since it's a nice insta-cast, and can do some nice healing in a pinch.

Another option is to pick up some +haste gear so that you can pop out those heals faster meaning that you can heal more targets, with the same spells. But again, you'll still need to prioritize your heals.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 22, 2008 7:49 am 
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Healer-At-Arms
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I went in back when 2.4 first hit when I was sitting around 1600 healing with a lot less mp5 than you and farmed it for a few weeks till my group had all gotten their trinkets.

Khraden gave some pretty good advice about prioritizing heals. Because of the increased amount of splash damage compared you're going to have to sacrifice DPSers sometime so that the group doesn't wipe. You also need to anticipate the incoming damage to your party and queue your heals accordingly. Sometimes I'll start a max rank holy light even if the tank doesn't need it at the moment just because I know more damage is coming and getting the tank to full health will give me a few precious seconds to save some DPSers.

A lot of emphasis has been placed on the healers but in my opinion it's the DPSers that will make or break the run. If they're keeping their CC targets locked down and not pulling off the tank it should be quite and easy run.The second boss is probably the hardest but if your DPS is top of their game and downing the flares it shouldn't be too hard, just be prepared for the overload. I usually try to save bubble and divine illumination till them so I can just toss out holy lights and hopefully keep enough people alive to burn him down. Third boss isn't very hard if you have enough CC to manage the adds. Kael is a bit challenging but if people avoid the balls of death and the bird is taken care of it should be a cakewalk. Just try to land holy lights so you have a lot more time to move around without worrying about healing your party.

Hope this helps and you get your drops.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 22, 2008 8:15 am 
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Healer-At-Arms

Joined: Thu Aug 07, 2008 10:31 am
Posts: 21
Mebius, i'd say go for it. As both khraden and microcuts put it, heroic mgt comes down to having a good group, not just a good healer (and once you're past 2k, you're generally considered well-geared).

I'd say get a good tank you trust, as well as some decent dps-ers with good cc - use your divine shield, hammer of justice, and holy shock to pump out emergency heals, and if you're horde side, arcane torrent works wonders on those nasty casters, so your tank can pick them up.

tbh tho, the chest piece from 100 badges is better, but well, if you're starved on badges, the 2nd boss chest works as well =)

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 22, 2008 12:11 pm 
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Healer-At-Arms
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Joined: Tue Aug 19, 2008 6:24 am
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Don't forget about Turn Evil for the pull to help take some of the pressure off the tank for a bit. It's especially nice in Heroic MgT if you don't have much CC when you come to those packs with the succubus in them.

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 Post subject: Re: Pally Stats for Heroic Healing
PostPosted: Fri Aug 22, 2008 12:39 pm 
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Heal Master!
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Location: Alabameee [Malfurion US]
Bezier wrote:
Don't forget about Turn Evil for the pull to help take some of the pressure off the tank for a bit. It's especially nice in Heroic MgT if you don't have much CC when you come to those packs with the succubus in them.
Also if it has one of the little Mo'arg Engineer guys. However, don't make the same mistake as I did. If you plan to use it, make sure that ALL the groups around that boss are cleared. I mistakenly feared the little demon engineer guy into one of those side groups behind the boss's group. Ya, they'll come after you and your party, and 10-15 elite mobs are much MUCH harder to deal with than just the boss group, lol.

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