Gearing/StatsQ: What is the stat priority for druids? (16 Dec 2009)
A: Spellpower > Haste (till 856 cap) > Int/Spirit (for Regen) >>> Crit
Spellpower is still our most advantageous stat, as increases in spellpower result in higher HPS and higher HPM without impacting our output vs regen numbers etc. Haste to the cap has become the most popular aim after this, so that we can boost our HPS through capping the GCD and to increase our ability to use spells like Nourish and Regrowth. Haste also is beneficial for the Rapid Rejuv glyph in bringing an 18s Rejuv to 12s at the GCD cap.
SpellpowerSpellpower is the prime stat for Resto Druids. It directly increases the amount of healing done by each spell you cast, based on the coefficient of that spell. The table below lists each healing spell and what percentage of your current Spellpower total is being added as extra healing.
Spellpower Coefficients- Healing Touch: 161.1% (201.1% with Empowered Touch)
- Lifebloom(Bloom): 51.6% (61.9% with Empowered Rejuvenation)
- Lifebloom(HoT): 9.518% (per tick) (11.422% with Empowered Rejuvenation)
- Rejuvenation: 37.604% (per tick)(45.125% with Empowered Rejuvenation)
- Regrowth(Direct): Approx 53.90% (64.68% with Empowered Rejuvenation)
- Regrowth(HoT): 18.80% (per tick)(22.56% with Empowered Rejuvenation)
- Tranquility: 53.80% (per tick) (64.56% with Empowered Rejuvenation)
- Wild Growth: 11.505% (per tick) (13.81% with Empowered Rejuvenation)
- Nourish: 67.1% (87.1% with Empowered Touch)
Swiftmend does not directly gain any additional effect from spellpower, since it is already based on a spell that has had spellpower coefficients applied to it.
Intellect/SpiritQ: What is the mana regen formula for druids? (25 Nov 2009)
A: At Level 80
MP5 = 5 * (0.001 + sqrt(Int) * Spirit * 0.005575 ) * 0.60 rounded up
HasteQ: What is the Resto Druid Haste cap? (8 Dec 2009)
A:Pre-TLDR: Without CF, but all raid buffs -
856 HasteWith CF and all raid buffs -
735 HasteHaste converts at 1% = 32.79 Haste Rating. With no talents, buffs or auras you need 50% haste, or 1640 Haste Rating. Depending on what talents and buffs you have, this number reduces. For a standard spec (not taking Celestial Focus, but taking 5/5 GotE) in a normal raid group (that has a Shaman for WoA, and a Boomer or Ret Paladin for Improved Moonking Aura or Swift Retribution Aura) you need 856 Haste Rating to bring your HoTs and Nourish to a 1s GCD/cast time.
(See
http://www.plusheal.com/viewtopic.php?f=5&t=4931 for more info on how Haste is calculated.)
Required Haste CalculationsGeneral GCD/NourishGeneral Raiding Setup (Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura Only)0/5 GotE = ~38.70% Haste = ~1269 Haste Rating
1/5 GotE = ~35.98% Haste = ~1180 Haste Rating
2/5 GotE = ~33.36% Haste = ~1094 Haste Rating
3/5 GotE = ~30.85% Haste = ~1012 Haste Rating
4/5 GotE = ~28.42% Haste = ~932 Haste Rating
5/5 GotE = ~26.10% Haste =
~856 Haste Rating5/5 GotE Calcuations:With no other modifiers = ~36.36% Haste = ~1193 Haste Rating
With just IMA/SRA = ~32.39% = ~1062 Haste Rating
With just CF = ~32.39% = ~1062 Haste Rating
With just WoA = ~29.87% Haste = ~980 Haste Rating
With WoA and CF = ~26.10% Haste = ~856 Haste Rating
With WoA, IMA/SRA, and CF = ~22.42% Haste = ~735 Haste Rating
Lifebloom gains an extra reduction in GCD at the same rate as the main haste complonent of GotEM (2%/4%/6%/8%/10%)
Lifebloom Calculations with GotEGeneral Raiding Setup (Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura Only)0/5 GotE = ~38.70% Haste = ~1269 Haste Rating
1/5 GotE = ~33.257% Haste = ~1091 Rating
2/5 GotE = ~28.027% Haste = ~919 Rating
3/5 GotE = ~22.994% Haste = ~754 Rating
4/5 GotE = ~18.148% Haste = ~595 Rating
5/5 GotE = ~13.478% Haste =
~442 Rating5/5 GotE Calcuations:With no other modifiers = ~22.72% Haste = ~746 Rating
With just IMA/SRA = ~19.15% Haste = ~628 Rating
With just CF = ~19.15% Haste = ~628 Rating
With just WoA = ~16.88% Haste = ~554 Rating
With WoA and CF = ~13.478% Haste = ~442 Rating
With WoA, IMA/SRA, and CF = ~10.17% Haste = ~334 Rating
CritQ: Does Critical Strike help my healing?A: In absolute terms, yes. Every time you crit with a direct healing spell, you increase the amount healed by that cast by 50%. There are also a number of talents like Living Seed that activate when you critically heal someone. However, as the lion's share of druid healing comes from HoTs which cannot crit, the usefulness of critical strike rating diminishes rapidly. Raid healing mostly comes from Wild Growth and Rejuv, both of which cannot crit (T9 set bonus aside). Main tank healing however, can source crits from Healing Touch (usually combined with Nature's Swiftness), Nourish, the Bloom component of Lifebloom and Regrowth. Nourish and Regrowth also have a talent to increase their base chance to crit by 25%, making it more likely that you'll get the benefits. Due to stacking of Int for mana regen, most druids have somewhere between 18% and 25% crit, without gearing for it.
HitQ: Do PVE Resto Druid's need a certain Hit rating? (25 Nov 2009)
A: No. While you may see some well geared druids with +Hit items, often it may be because the +Hit is superfluous compared to whatever they were wearing. e.g.
[Matriarch's Spawn] to
[Symbol of Transgression]