I'm really glad to see so many opinions out there =) Thanks for the input guys <3
While I was asking generally about how other people find their usage of GHeal vs FHeal post-Wrath, I also selfishly buried a question for myself in there. I think the core of this question is, assuming that GHeal is a present but little-used part of one's spell rotation, given my current spec -- would the potential improvement to CoH from Holy Reach (i.e. increased coverage possibly leading to a smaller need for additional heals in the intervening six second cooldown) outweigh a static 10% mana cost reduction to GHeal?
NewfieDave wrote:
Speed is the name of the healing game right now, and every time I try and cast a Greater Heal it gets sniped. It's more useful for topping up a tank that's taken a big hit, but even Patchwerk can be healed with Flash Heal spam.
As bad as that makes the spell sound, I wouldn't drop the related talents because I use a lot of Greater Heal in heroics.
I think this raises some good points. First, while I wouldn't say my GHeals are constantly getting completely sniped, they do consistently not heal for their full value to a point where Flash Heal would still have proc'd Serendipity. Despite GHeals higher HpM, it is less efficient than Flash Heal in some cases given the task at hand as FH simply costs less mana for one cast, period (HC/IHC excepted).
Second, I agree -- I rarely use GHeal on patchwork -- it's in a priority system. 1) Is my target hurt at this very moment? Flash Heal 2) Is PoM in the field (Tank bouncing is AWESOME on this fight), 3) Is renew on (at least) the tank I was assigned to? 4) GHeal stopcasting on my target until he/she needs it, or one of the other priorities ceases to be true.
Third, Greater Heal still has a place, I don't want to make it sound like I'm disputing that -- Heroics is a good example of where that place is larger. I would still use Greater Heal if the situation merited it, of course -- however I don't find many situations that test my mana where GHeal is obviously more appropriate.
Kregath wrote:
My last Naxx10 run I had 34% healing done using Greater Heal, I still feel dirty when I use Flash Heal so I often fall back to stopcasting Greater Heal.
Even Prayer of Mending was higher up on my heal total than Flash heal in my case, sitting at 25%.
I found myself doing the same thing in Kara after I completely overgeared it, I would just Flash Heal the tanks during trash and pick up stop casting when I got to the bosses.
I find myself in the opposite situation, generally in Naxx10 and 25, Flash Heal, Circle of Healing and PoM make up my top 3 heals: Flash and CoH fight for 1st place and PoM is usually 3rd, however they're all in a relatively tight 20-32% band. Renew is usually 4th. I think it can be difficult to get into a mindframe that makes it okay to use flash heal after it built such a poor rep in vanilla and BC and I do miss GHeal1, but FH is a great spell now.
The reference you make to Kara is a good one-- GEAR progression through farm content inherently moves away from Greater Heal towards Flash Heal. Your gear is better, so you can support the small added cost of choosing FHeal -- which is done primarily because shorter casts are more comfortable and less risky. Also--your tank(s) are getting better geared, meaning they don't take as much damage generally -- partially negating the need for use of GHeal.
Zusterke wrote:
When comparing single target heals for holy priests, I noticed FHeal with glyph + serendipity makes an effective, rather efficient heal. Still:
- HPS: GHeal > FHeal
- HPM: GHeal > FHeal
- HPM: GHeal + serendipity (50% overheal) = FHeal (without serendipity)
- MPS: GHeal = FHeal
With the MPS of GHeal & FHeal being the same (almost), they put the same strain on your mana. This is a very important conclusion! In terms of managing your mana, they are quite comparable. FHeal offers a more fine grained control but GHeal does more healing over time and per mana. So, FHeal is no longer the horror story it used to be in TBC.
IMO, the selection between GHeal and FHeal should be based on the damage and healing pattern: if a higher heal/target (and higher HPS) is welcome, then GHeal can do a better job. If not, then Fheal allows you to heal more targets. That is the logic I use, and with great success.
I've made it my policy to never argue with Zusterke math! hehe. My own numbers agree with your for the most part Z: HPS and HPM is greater for Greater Heal (hence the name? haha) and MpS over time is roughly equal.
The only thing I have a small disagreement with is your HpM example of a GHeal serendipity proc vs. FHeal sans serendipity. I think you'd find it impossible to replicate this situation based on the values these spells produce with ONE set of gear. Let my clarify: It's easy to replicate the situation, just not as easy to replicate your results based on it. Assuming my gear, unbuffed, my average GHeal (at 50% overheal) would land for 4963 and my average FHeal would hit for 4860. We're assuming the target was missing 4963 HP. Greater Heal costs 787 mana or 6.3 HpM and Flash heal costs 625 mana or 7.8 hpm.
One could say that 1.5 HpM is a relative small difference, and thus they're roughly equal. However, if you do that you're practicing a double standard because, at the above referenced level of gear, the HpM values for the full effect of each spell (no serendipity) is 9.45 for GHeal and 7.78 for Flash, making the difference only 1.67 HpM, or based on your evaluation of the data in this case: roughly equal. So my point would be that while GHeal exceeds Flash Heal's HpM, it's not by a great deal.
Another factor to consider (well, that we are effectively considering, in the above) is Throughput Efficiency (HpS/Cost or HpSpM). When we are talking about only one spell being cast, and not a chain of multiple GHeals or FHeals, Flash Heal has the greater Throughput Efficiency - making it the more desirable cast if it's capable of yielding a high enough portion of the result GHeal would create to justify the lower mana cost.
Draugor wrote:
You're right, Bene, but there are still times when I find it useful to throw a BT hasted GH on a tank when there's lots of stuff going around. Malygos 10 man springs to mind, it's good when penance is on cd to shield someone who just took a breath and then throw a 1.7 sec gheal on the tank, then going back into a more stable rotation.
I think under the right circumstances it's still a viable "oh shit" button. But my preference is penance, every day of the week. I find my heals as disc to be split very evenly b/w PoM (esp. set bonus), FH and penance.
I apologize for my ignorance, but I have yet to play Discipline in a raid situation and I would imagine Greater Heal plays a larger role in that spec, especially considering you have direct control over hasting it and the cooldown on penance. I think as a result of the more powerful (and often more expensive) base heals that Holy spec brings (in addition to CoH and the 3sec reduced C/D on PoM), GHeal represents a smaller overall part of our toolbox.
Great opinions and discussion so far, imo! Any other thoughts?