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Monk information

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Detox: Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects. (Instant, 8 second cooldown)

Expel Harm: Instantly heals yourself for 978 to 1137, and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards. (Instant, 15 second cooldown)

Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (1.5 second cast)

Cherry Mana Tea: For each 3 Force you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 5% of your maximum mana. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks. (Instant Channeled)

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards. (2 Chi, Instant, 15 second cooldown)

Internal Medicine: Your Detox spell now also clears all Magical effects when used.

Jasmine Force Tea: You regenerate 1 Force every 2 sec for 6 sec. (Instant Channeled)

Mastery: Gift of the Serpent: You have a 1% chance when you heal to summon a Solace Sphere nearby an injured ally.

Renewing Mists: You surround the target with healing mists, restoring 1560 health every 1 for 10 sec to up to 3 friendly targets within 8 yards. Renewing Mists travels from friendly target to target when it heals, up to 3 times. (Instant, 8 second cooldown)

Revival: Instantly heals all friendly targets within vision for 5583, and clears them of any harmful magical, poison and bleed effects. (Instant)

Soothing Mists: Heals the target for 5049 to 5868 over 8 sec. If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Light Force.

Stance of the Wise Serpent: Increases healing done by 20%, and replaces your Energy resource to Mana. Any ability which costs Energy will now cost Mana instead. (Instant)

Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues can be active or summoned within a combat session. (5 second cast)

Eminence (Passive) - When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.

Serpent's Salve (On-Click Effect) - Allies can right-click the statue to instantly be healed for 4201. 10 Charges.

Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14711. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others. (1.5 second cast)

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities.

Surging Mist - When you Tiger Palm or Expel Harm, the cast time of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 12 sec.

Expel Harm - Expel Harm no longer has a cooldown.

Spinning Crane Kick -When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.

Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 sec. (1 Chi, Instant)

Uplift: Instantly refreshes the duration of all of your Renewing Mists periodic effects on allies, and heals them for 3280 to 3812. (2 Chi, Instant)


Monk talent calculator

Level 15 (Roll)

Level 30 (Chi)
Mystery Talent
Jiny'u Cider

Level 45 (crowd control)
Deadly Reach
Charging Ox Wave
Leg Sweep

Level 60 ( personal movement)
Tiger's Lust

Level 75 ( survival)
Ring of Peace
Rushing Jade Wind
Chi Cocoon

Level 90 (Damage and healing abilities)
Chi Bind
Chi Sphere
Chi Torpedo


Glyph of Enduring Healing Sphere
When attacked, the cast time of your Healing Sphere is reduced by 50%. Stacks up to 2 times.

Glyph of Expel Harm
Your Expel Harm can now be cast on any friendly target.

Glyph of Fists of Fury
While channeling Fists of Fury, your chance to dodge melee and ranged attacks is increased by 25%.

Glyph of Meditation
You can now channel Meditation while moving.

Glyph of Rapid Healing Sphere
Increases the duration of your Healing Sphere's by 30 sec.
Posted Mar 22, 12 · OP · Last edited Mar 27, 12
Updated with Monk talents.
Posted Mar 24, 12 · OP
Untagged users
Chi Wave
You cause a wave of Chi energy to flow through friend and foe, dealing $ damage or $ healing. Bounces up to 5 times to targets within 15 yards.

This is the first healing spell you get if you choose the healing (Mistwalker) spec. It's kind of weird leveling with this, if it's just me against one mob it will damage the mob, bounce to heal me, then stop. If there's two guys it will damage one, heal me, damage #2, then heal me again. It also requires you to switch into Serpent stance to use it, which makes your offensive attacks less powerful, so it's a bit of juggling switching between the two while leveling.
VuhDo 101: VuhDo 102:
Twitter: My UI & Dungeon Videos can be found @

Posted Mar 26, 12
Updated with more monk spells.
Posted Mar 27, 12 · OP
Untagged users
Soothing Mists is now the first healing spell monks receive, at level 10. It seems to heal for way more than it should.

Chi Wave can now rebound meaning that to be fully effective only 2 targets (one friendly and one hostile) need be within range of eachother, as it cannot bounce from enemy to enemy nor from friendly to friendly.
Posted Apr 1, 12
Untagged users
Thank goodness, Chi Wave was awkward as the first healing spell. Soothing Mists:
VuhDo 101: VuhDo 102:
Twitter: My UI & Dungeon Videos can be found @

Posted Apr 4, 12
Untagged users
-Expel Harm now costs 2.5% of Base Mana, down from 6%. Now Generates 1 Chi.
-Healing Sphere now costs 2% of Base Mana, up from 1.5% of Base Mana. Now is instant cast, down from 1.5 sec cast. Now has a 0.5 sec cooldown.
-Brew: Mana Tea - For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 50 times. (Used to be called Cherry Mana Tea)
-Life Cocoon is no longer a talent. Now costs 3.5% of base Mana instead of 2 Chi. Now requires Serpent Stance. Reworked - Encases the target in a cocoon of Chi energy, increasing all periodic healing taken by 100% and reducing all damage they take by 30%.
-Renewing Mists now costs 4.2% of Base Mana, up from 3%. Base healing increased by 50%. Now scales from 31.5% of Spell Power, up from 21.5% of SP.
-Revival now cleanses Disease effects instead of Bleed.
-Soothing Mists now costs 1% of Base Mana, down from 2%. Now heals (52,576 + 51.2% of SP), up from (3,119 + 28.8% of SP). Now has a 20% chance to generate 1 Chi, up from 15%.
-Stance of the Wise Serpent now has an additional effect - In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.
-Summon Jade Serpent Statue now has an instant cast and a 3 minutes cooldown. Now limited to 1 statue, down from 2. Healing increased by 200%, now scales from 110% of Spell Power.
-Surging Mist base healing has been increased by 26%. Now scales from 180% of spell power, up from 125%. No longer targets the lowest health friendly target.
-Teachings of the Monastery now reduces the cooldown of Expel Harm by 7 seconds instead of removing it.
-Thunder Focus Tea now has a 10 sec cooldown, up from 8 sec.
-Uplift base healing has been increased by 37%. Now scales from 42.5% of Spell Power, up from 25.5% of Spell Power.

Jasmine Force Tea has also been removed.
Posted Apr 26, 12
Untagged users
WoW, thanks for sharing this information. I am one of the unlucky few that wasn't given the chance to play the Beta. I was curious what you guys thought about the Monk class (healing) so far?
Posted Jul 13, 12