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Shaman information and changes

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Spells

Cleanse Spirit: Now costs 21% of base mana, up from 14%. Removes all Curse effects, up from 1. 8 sec cooldown, up from 0.

Healing Stream Totem: Reworked - Now Summons a Healing Stream Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for ((31+($SP*0.3124)*1)) every 2 sec. 30 second cooldown.

Earth Shield: Now also increases the effectiveness of Shaman healing spells on that target by 20%.

Earthliving Weapon: Now will always trigger the effect on targets below 35% maximum health.

Greater Healing Wave: Now costs 36% of base mana, up from 33%. Also has a 2.5 second cast time, down from 3.

Healing Wave: Now has a 2.5 second cast time, down from 3.

Mana Tide Totem: Now lasts 16 seconds, up from 12.

Meditation: Now also increases your mana pool by 400%.

Purification: Now increases the healing done by Water Totems by 50%. Also heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.

Purify Spirit: Replaces Cleanse Spirit. Also removes all Magic effects in addition to Curse effects. 8 second cooldown.

Riptide: Now lasts 18 seconds, up from 15. Also increases healing done from Chain Heal by 25% when used on a Riptide target. Chain Heal no longer consumes Riptide.

Glyphs

Glyph of Capacitor Totem
Reduces the charging time of your Capacitor Totem by (2000/-1000) sec.

Glyph of Earth Shield
Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec.

Glyph of Feral Spirit
Increases the healing done by your Feral Spirits' Spirit Hunt by 40%.

Glyph of Fire Elemental Totem
Reduces the cooldown and duration of your Fire Elemental Totem by 40%.

Glyph of Flame Shock
Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%.

Glyph of Ghost Wolf
While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed.

Glyph of Healing Stream Totem
When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.

Glyph of Lava Lash
Your Lava Lash ability no longer spreads Flame Shock to nearby targets.

Glyph of Spiritwalker's Grace
Increases the duration of your Spiritwalker's Grace by 5 sec.

Glyph of Telluric Currents
Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt.

Glyph of Unleashed Lightning
Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.

Glyph of Wind Shear
Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.

Glyph of Healing Storm
Each application of Maelstrom Weapon also increases your healing done by 20%.

Glyph of Chaining
Doubles the jump distance of your Chain Heal spell, but reduces its healing done by 15%.

Glyph of Cleansing Waters
When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.

Glyph of Healing Storm
Each application of Maelstrom Weapon also increases your healing done by 20%.

Glyph of Lava Burst
Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage.

Glyph of Purge
Your Purge dispels 1 additional Magic effect.

Glyph of Riptide
Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.

Glyph of Totemic Encirclement
When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.

Glyph of Totemic Vigor
Increases the health of your totems by 10% of your maximum health.

Glyph of Water Shield
Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage.

Level 90 talents
  • One supercharges your Unleash Elements to provide a much better bonus for each imbue type.
  • Another removes the cooldown on your Fire and Earth Elemental Totems and allows you to control them.
  • And the last is a blast of elemental energy in a cone on a 15-second cooldown.
Posted Mar 22, 12 · OP · Last edited Mar 27, 12
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Water elemental? We getting a new pet of our own or stealing them from un-suspecting Mages?
Posted Mar 22, 12
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EDIT: Wait, no. Getting my classes confused. I thought they were due in for either a new form or a new elemental. Couldn't remember which. Going to edit it out until I find that source again.

THIS is what I was thinking of:

Ascendance
Level 87
5% base mana, instant cast, 3 minute cooldown
The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 seconds.
Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure nature damage and have a 30 yard range.
Restoration: While in the form of a water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
Posted Mar 22, 12 · OP · Last edited Mar 22, 12
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Purification is OP.
Posted Mar 27, 12 · OP
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