Honestly though, I'd rather get a 'meh' bonus from 4tier and keep Radiance with its current numbers than to have it nerfed to the ground and require 4 piece tier to be pushed back at its current level.
I suppose this counts as my original call for a nerf Not that I should be excited about that lol
As long as its a net bonus, it shouldnt really matter. I mean, so far HR has rocked my world. It now counts for ~50% of all my heals or more. LoD is second place followed by Beacon of Light. In the LFRs I literally double the 2nd place healer in HPS and total heals done. I.e I do 25k hps and 2nd place is like 13k. Jaws of defeat is nice to have so I can can spam HR during burst phases too Ive noticed. Cant wait for my 2 piece so I can spam even more
Also anyone else noticing there are a LOT of opportunities to pop Divine Plea in many of these fights? I.e. Morchock during the black aoe phase, Yor'saj (?) while the bubbles come out (melee boss too). Ultraxion the very second b4 u phase out, stunned (your DP will still tick)
FL didnt have such clear opportunities for divine plea like this tier does, in my opinion.
Jaws of defeat is nice to have so I can can spam HR during burst phases too Ive noticed. Cant wait for my 2 piece so I can spam even more
On this, does anyone know if the Jaws of Defeat effect is applied before or after the 25% saving from the 2-piece? If the JoD reduction is applied before the 25% set reduction then it would actually reduce the mana saving of JoD by 25% if you macro it to DF.
Dunno on the Jaws although it does seem like a bit of a waste, im thinking of remacroing it to avenging wrath to promote more HR spamming so i have two CD's to spam on high raid damage. Jaws w/AW, and DF w/2-piece t13. Also blue buff makes my healing blow out of the water. I was pulling 47k HPS after dps with exocism with denounce specced as it was our first kill and DPS was a little low, and the closest HPS to me was our resto Shammie with green pulling 23k. Maybe there is just a big skill gap that doesn't show up on any other fight, but it seems as though blue and HR
It's kind of funny how pallies in this thread are trying to deny the fact how overpowered the new HR is. Any spell that can make up 50% of your healing is too powerful, there's no other way of looking at it.
The new HR is overpowered in Dragon Soul because of the mechanics. There are few encounters where you can't stack up, and many where you must, or should. Add that to pulsing AoE and other raid-wide damage effects and you have a perfect combo.
I think someone at Blizzard said "Oh, the little Paladin wants to AoE heal, eh? Here you go! Get 7 years worth of not AoE healing out of your system and we'll go back to normal in MoP."
It's kind of funny how pallies in this thread are trying to deny the fact how overpowered the new HR is. Any spell that can make up 50% of your healing is too powerful, there's no other way of looking at it.
Considering how terrible/nonexistent our AoE healing options have been in the past, can you really blame us for being A)extremely defensive at the possibility that our capabilities may once again be relegated to uselessness, and B)unable to adequately gauge the efficacy of a style of healing we've never really had access to before?
Additionally, don't underestimate the "shiny new toy" effect. On many less challenging encounters, I find myself casting Holy Radiance even when it's entirely unnecessary and impractical, just because it's fun to watch all those numbers flash across my screen.
It's kind of funny how pallies in this thread are trying to deny the fact how overpowered the new HR is. Any spell that can make up 50% of your healing is too powerful, there's no other way of looking at it.
Considering how terrible/nonexistent our AoE healing options have been in the past, can you really blame us for being A)extremely defensive at the possibility that our capabilities may once again be relegated to uselessness, and B)unable to adequately gauge the efficacy of a style of healing we've never really had access to before?
Additionally, don't underestimate the "shiny new toy" effect. On many less challenging encounters, I find myself casting Holy Radiance even when it's entirely unnecessary and impractical, just because it's fun to watch all those numbers flash across my screen.
^^ This, 100 times this!
Let's not have fellow healers bounding in and hollaring OP just yet folks! As Gryph pointed out, DS is full of fights where you need to basically hump your fellow raid members' avatars to help guarantee victory, and as such, a spell like HR is going to shine. When you add in the fact that you have TONS of skilled paladins who've been essentially without a truly useful AoE healing rotation for the entire previous lifespan of the game, then of course you are going to see plenty of gleeful pallies posting here about how great the new HR is.
Despite how much higher HR is for me on my healing in 10man, I also recognize that without a comment towards raid size and healing comp, someone reporting 50% output is basically giving you that info in a vacuum, and (ideally) spells don't get nerfed in a vacuum. In my 10man, I can totally get HR up to ~50% of my healing output, but let's just not talk about the overhealing, especially when I heal with an amazing disc priest and a great resto druid.
Also, in regards to a spell being "too powerful" if it makes up 50% of your healing, if that's the case, I need them to take away my disc priests attonement and divine aegis and my resto druid's wild growth, and I'm sure other healers could offer PLENTY of examples of different healing spells accounting for ~50% of a healers output in a given fight... So let's try to keep the negative energy at a minimum.
-V
-V
Like a cloud dropping rain, I'm discarding all thought...
What other raid content will there be until next expansion, where they change the whole healing mechanics anyway :-p
I'm not concerned that HR is doing 50% of the paladins healing on aoe fights.
I'm bothered with the fact, that their total aoe healing with HR is better then the total aoe healing from a shaman, holy priest or druid.
Every aoe healer will heal the most, when people are stacked up, so there is not much of an argument, that HR isn't that powerfull, when the raid is spread out, because neither are the other healer's aoe abilities.
And you will always have melee to spam your HR on.
Nerfing the 4-set bonus is kind of a useless quick fix imo. They should balance the healing of the spell to be 80% of other's aoe healing, so 20% more from setbonus would make it equal.
Or they balance the HR output to be on par with the other healers and have a different 4-set bonus.
Changing the setbonus to be doing less then 1% of your total healing is kinda meh...who would still want that 4-set now?
No healing spec should have the best aoe healing ability and the best single target healing abilities all gathered into one.