So Ive been thinking of AoE strats with all these bonuses, and I cant help but think we're going to be OP in AoE heals.
Lets see....
Holy Radiance now generates a holy power, 3 sec cast (around 2 secs after talents to lower casting time, right?). Cast HR, HS, HR again, the bam, LoD (which now hits for 6 players, or buffed for 4). Sick AoE heals.
That I think will be my default stack heal phase rotation, which seems to be pretty good. But wait lets check out our 2 piece set!
2piece bonus reduces mana cost by 25% after divine favor.
Since we normally use DF to buff HR this means we pop DF, then use HR, then spam a mana effecient Divine Light across the raid, use HS on CD then LoD whenever we have 3 stacks? That will be an interesting rotation strategy.
Or since we have -25% mana cost, we just spam HR like crazy? I wonder which will have more healing output during the mana saving proc, spamming DL or spamming HR then LoD after every 3rd holy power?
Oh and 4 piece set:
A 20% buff to HR - essentially a permanent Avengers wrath to our HR...hmmm...this means we could save our other buffing cooldowns (Avengers Wrath, +Int clicky trinket, GoAK) for other specific (ex: heavy tank dmg) phases....
Either way it seems we got some nice choices for AoE heals. Anyone else have any other strats in mind utilizing the new HR and tier pieces?
Can someone confirm or reject this - I read (and of course now I can't find where I read it) that Holy Radiance, because it has a set duration of 3 seconds, no longer scales with Haste because the number of ticks are the exact same in that 3 second window.
Anyone know anything about this for certain?
And now with Holy Radiance benefiting from Mastery on the initial heal, Haste/Mastery will be the build to go (You may even see that unconventional Mastery/Haste pull up for Pally raid healers)
that would mean using Divne Favor for HR is pretty useless? Also thats one of the primary reasons to forge into haste was to get that extra tick of HR....
If thats true then maybe a balance of haste and mastery are needed?
I don't know - I would need someone to confirm this, but it's going to reduce the amount of Haste we need, i think pretty much regardless - especially since the BULK of the HR heal is instant and upfront - then it trails some HoTs afterwards - but an extra 5th tick of a small HoT may not be worth the Haste - instead of putting Mastery to put a larger bubble on every raid member up front - especially if you're doing a 3 HR > LoD rotation - To bubble/heal the raid, you're not going to see that extra 5th tick before overriding it with a new HR, i see a tremendous drop off of Haste value in 4.3 - It's no longer viable to push haste into the 1900+ range. the 900ish haste will be enough at this point, and you just have to adjust your healing to be a bit more proactive than reactive with bubbles and a slower cast time.
Well...yeah im curious to see what our soft haste cap will be now, if anything. Try to find where you saw that HR doesnt scale with haste if you can....Reading the tooltip it doesnt seem like it does "ticks 1 sec for 3 secs." is what it says....If thats perfectly timed I imagine it would take a crap load of (read: unobtainable?) haste to squeeze out a 4th tick in 3 secs....
In order to get 4 ticks whithin 3 secs, you'd need to push it so each tick ticks every .75 secs. What % haste would be needed, anyone know the math for that? Is that just 25% haste?
This is assuming, of course, haste still scales with HR....
In order to get 4 ticks whithin 3 secs, you'd need to push it so each tick ticks every .75 secs. What % haste would be needed, anyone know the math for that? Is that just 25% haste?
This is assuming, of course, haste still scales with HR....
It would be 33% haste, not 25%. I have an old post on my blog that explains, conceptually, how haste works in WoW that may help things make more sense. A brief summary would be this: in WoW haste % refers to how much more of something you can do in a set amount of time, not how much less time it takes to do a set amount of something (there's a difference: see above link).
Here's the math:
3 ticks per 3 seconds + ? = 4 ticks per 3 seconds
? = 4 ticks per 3 seconds - 3 ticks per 3 seconds
? = 1 tick per 3 seconds
? / (3 ticks per 3 seconds) = haste %
(1 tick per 3 seconds) / (3 ticks per 3 seconds) = 1 / 3 = 33%
That said, I don't know whether or not haste has any impact on 4.3's Holy Radiance ticks.
"To further strengthen the usefulness of Holy Radiance, the healing it does is now affected by our mastery, Illuminated Healing. The value of mastery will increase significantly, while the value of haste will decrease in some cases, as there are no haste breakpoints to shoot now that HR has a fixed number of ticks. Holy Radiance still doesn't interact with Beacon of Light in any way, and it also doesn't proc Protector of the Innocent."