For priests out there, have you found holy is necessary here for body and soul, or are crystal traps, kiting, and leap of faith sufficient tools for dropping stacks of feeding frenzy? Any other suggestions/tips on the encounter?
If you position correctly, you won't even have to kite the boss most of the time. Have Riplimb tanked as far away from the boss as possible (remember Separation Anxiety if they get too far apart). The spear will be thrown over in the area where Riplimp is. If you have a warrior tanking Riplimb, they can immediately heroic leap away from that location (or leap of faith them away), and Riplimb will follow for a bit, then go back to retrieve the spear. Slow him immediately, and keep him slowed as much as possible. Riplimb's tank should NOT follow the dog during this, so he has to run all the way back. This should buy enough time for stacks to drop on both tanks. If it isn't going to be quite enough, a small kite with the boss is easy.
You can also trap Riplimb just before the spear is thrown to buy extra time, but this can be difficult sometimes.
Sort of necro'ing this thread rather than starting a second one on this boss.
My group has been flat out struggling with this boss the last two lockouts... We can't seem to find a positioning/moving strategy that actually works.
We can get rageface trapped in the first crystal trap that spawns, but then any other trapping we cannot seem to get him to move far enough to actually reset his stacks. To compound this, rageface seems to be hitting every trap possible, which leaves our riplimb tank struggling with a HUGE tear stack and a dog shredding his face...
Part of the problem is trying to understand where the main bulk of the ranged players (dps/heals) should be standing throughout the fight. If we stand to close together, the traps cluster, and rageface pops them all. If we are spread out, the traps go all over hells half acre, and trapping dogs is impossible. Additionally, fire traps in melee are consistently screwing us over, as rageface will inevitably pop one on his way to choosing a melee dps for his facerage attack...
We have a dk tank on shannox, a warrior on riplimb, an arc mage on rageface, a holy pally (me) disc priest, and either tree or shaman healing, with a feral druid, fury warrior, demo lock, and shadow priest typically filling out the raid.
I will be the first to say my raid absolutely SUCKS at positional awareness when it comes to the entire battle field... Rags p3 is always still special as folks manage to lose their f'in minds, so I knew this fight would be far more difficult than for an "average" guild... but I am finding it even harder than I was expecting for us...
Any insight on how folks actually position their raid (including approx where in the zone) would be GREATLY appreciated, as I'm flat out of ideas...
thanks in exasperated advance,
V
-V
Like a cloud dropping rain, I'm discarding all thought...
When I do this on alts, we designate a few people to pop extraneous fire traps, just so Rageface is easier to trap (less time with wary). Using things like cloak of shadows, AMS, etc helps. One you get him trapped, if you really need to reset, everyone needs to put lots of distance between themselves and the dog.
I personally prefer to do this fight in either Alysrazor's room or Baleroc's room, but it doesn't really matter.
Anyone with a threat drop can help the endeavor to reset stacks as well. Fade, for instance, can be used by letting him get close to you, and fading before he actually hits you.
If you can clear out the fire traps, trap the dog often, and reset a few times, you should be good to go.
There is also a bit of a more complicated trick which can allow you to drop a healer, but it can go wrong quickly, and healers have to be aware of what is going on. When Shannox throws his spear, you can kite him in a circle, never allowing him to get his spear back. He'll magically get it back and throw it immediately, but it gets rid of the tank DoT, cleave, and a lot of the damage. I don't suggest it, but if all else fails... This goes wrong when the dog suddenly jumps in FRONT of the boss and the kiting tank doesn't react fast enough. He gets the spear, and damage picks up again.
I think the main thing is to have riplimb tanked almost at the limit where they gain the 'buff' that increases damage. (100yards?) If you combine this with quick movement as soon as the spear target comes up and a daze on riplimb its possible to negate the requirement for the trap. If you get a trap close by then great, if not then its still gravy.
Having the warr heroic leap away on the target and then throw a hamstring onto Rip should work. (I use dazing shield when i am tanking on that encounter)